Project Cars two News: Release Date, Gameplay & Trailer – Tech Advisor

Project Cars two latest rumours – release date, gameplay and trailer

Racing fans won’t want to miss Project Cars Two

Fans of racing games will be pleased to hear that a follow-up to the popular Project Cars is coming. Here we take a look at the Project Cars two release date, news, features and official trailer, and why it’s one of our most anticipated games of 2017.

We truly loved Project Cars, which launched back in 2015, so it’s certainly time to get excited about the sequel. Here, we present your one-stop shop to get all the latest details (and rumours) as they come through.

For starters you can witness the Project Cars two official announcement trailer below, courtesy of Bandai Namco, or you can read our hands-on preview Project Cars Two.

Bandai Namco calls Project Cars Two: “the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to supply the “Ultimate Driver Journey” practice. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-Sports pros – Project CARS two brings together the essence of motorsports racing in the most beautiful, authentically crafted, and technically advanced racing game on the planet.”

When is the Project Cars two release date?

Announced via a trailer available at the top of this article, Project Cars two is due to be released worldwide on 22 September 2017.

If you can’t wait until then, Bandai Namco has also confirmed that the very first playable Project Cars two demo will be available to all attendees of E3 two thousand seventeen in LA, providing gamers a taste of the multi-class act and redesigned career mode.

What platforms will it be available on?

The company has confirmed that Project Cars two will be released on PS4 , Xbox One and PC via Steam.

You can presently pre-order it from Amazon for £49.99/$59.99 on console, or £39.99 on PC.

What are the gameplay features?

A few details for Project Cars two have been announced, some of which fans will be thrilled about. For starters, the game will feature 170+ cars and 60+ tracks including Daytona Speedway as shown in the trailer.

In July 2017, it was confirmed that Project Cars two will have a whopping one hundred thirty nine layouts of tracks. Some tracks, like Silverstone, will have four different layouts.

A dozen are freshly scanned by drone but some tracks may well be switch roles or mirror versions, however. Tracks will have you racing over mud, gravel, mud and ice as well as tarmac. LiveTrack Three.0 features dynamic time of day and seasonal switches mean altering atmospheric conditions and ‘organic evolution’ over the course of a race weekend.

The Project Cars two car list will include ‘iconic brands’ and the rigid replied on Twitter to say that a ‘selection’ of road cars will be part of it, too.

More interesting is the news that Project Cars two will support VR and 12K resolution – albeit you’ll need a pretty bulky PC to run three 4K monitors.

A fresh fan-requested Online Championship game mode will be part of Project Cars two permitting gamers to create and join online leagues. Esports functionality is built-in from day one. A fresh collection of classes includes Rallycross and IndyCar.

Similarly, the career mode has been overhauled in Project Cars Two, providing gamers something a little more off-the-rails. The game will feature a "sandbox" treatment to the career mode, enabling gamers to determine not only which class of vehicle they begin in, but also how their career progresses – you can work your way through the nine tiers of motorsport, or concentrate on one or two through numerous seasons.

There will also be a revamped gamepad system which involves a “holistic blend inbetween the elements, the surface, and the cars, fresh and classic tracks” which should help players without a steering wheel.

There are numerous different viewpoints, from over the back of the car to three or four variants from the driver’s seat. You also have a few different heads-up displays to cycle through, ranging from almost non-existent to an exhaustive array of information, including individual tyre pressures and temperatures.

Rallycross

The thickest switch from the original game that we know about so far is the inclusion of Rallycross, a totally different style of racing from the tarmac-focussed original game.

Developers Slightly Mad Studios worked with Honda Factory Global Rallycross racing starlets Mitchell deJong and Oliver Eriksson, who acted as consultants, while Rallycross team OMSE served as technical advisers to help make the racing as authentic as possible.

As you’d expect, there’ll be a multiplicity of officially licensed cars like the Honda Civic Coupe Supercar Lites, along with drone-scanned tracks including DirtFish, Daytona, Lånkebanen, and Lydden Hill.

We were fortunate enough to get some hands-on time with Project Cars Two’s Rallycross mode, and are glad to report that it’s clear the same immaculate attention to detail that made the very first game so popular is back, right down to the developers working to accurately model exactly how long dust strings up in the air after a big turn.

Loose-surface racing treats very differently, as you’d expect, with a greater concentrate on drifts around the taut turns, while making the most of the occasional leaps on suggest. It takes some getting used to, and most of our time with the game consisted of uncontrolled glides and violent crashes, but that most likely says more about us than it does the game.

The courses feel varied too, with some that are almost entirely mess tracks and others that suggest a mix of tarmac and loose-surface driving. You can even take the Rallycross cars down the classic tarmac tracks too – however we don’t know yet if the game will let you haul an F1 supercar round the Rallycross filth.

At the core, this is more of Project Cars. If you got along with the very first game’s in-depth treatment to the racing sim, you’ll love the addition of Rallycross, which offers some welcome multiplicity and requires mastery of a few fresh technologies. Not that we’ve mastered them yet by any means.

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